Scenario 1: You’re working on a VR title and a new gun was introduced into the game. The gun has unlimited ammo and only one skin. Please write at least five test cases for how you would test the gun.
Scenario 2: You are the client that joins another tester who is the host. The client and host shoot at the same enemy. The host stops shooting and moves on to another enemy. You keep shooting but the enemy keeps walking and does not seem to take damage. The host does not see this issue. What do you do? How would you write a bug for this?
Scenario 3: You are working with 7 other testers to test an 8-player multiplayer game. There is a lobby players can join in on before a game will start. Players can: search for a game, be invited to a match, join a friend’s lobby, join mid-game, or create a private match. What are some tests you would do? How would you communicate them to the team?