To what extent does our immersion in virtual worlds allow us to embody or inhabit new forms of selfhood and identity?
Sources
When Atoms Meet Bits: Social Media, the Mobile Web and Augmented Revolution in Future Internet
Article by Nathan Jurgenson 23/01/2012
Real, Digital, and (Neo)Material: Thinking Digital Dualism through Media Archaeology in Pulse
Article by Eva Zekany 2013
`The presentation of self in the online world’: Goffman and the study of online identities
Alone together: why we expect more from technology and less from each other
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Oversharing: presentations of self in the Internet age
Communities of play: emergent cultures in multiplayer games and virtual worlds
Online a lot of the time: ritual, fetish, sign
Identity problems in the Facebook era
Communities in cyberspace